3/30/2023 0 Comments Seismac slam build(-) Endless Walks double damage mechanic takes a few seconds to max out.(can be countered with careful cooldown management) (-) If you die you have limited fury generation or defence until Call of the ancients is off cooldown.(+) Good Crowd Control with Earthquake (Chilling Earth) to keep enemies at a distance for No Escapes +30% damage to proc - Leap (Toppling Impact) helps by pushing enemies away.(+) 95% of your time can be spent attacking with seismic slam = greater damage output (No need to waste time proccing Focus+restraint or leaping 3 times to regen fury).(+) Free ring slot that can be used to double defense with unity or band of might or alternatively boost damage with COE.(+) Together as one provides permanent + 50% damage resist without having to worry about the 8 second timer on band of might and unlike Unity works in multi-player consistently.Meaning no need for fury generating passives for more damage or defence. (+) Unlimited Fury whilst Call of the ancients is up.(+) Damage output equals that of the current stickied seismic slam build without using COE and exceeds it whilst using it.Zero points into resource cost reduction (or just enough to reduce the resource cost of seismic slam to 15 fury per cast).No need for cooldown reduction (points in last).Call of the Ancients - Together as One (Left Click).Seismic Slam - Permafrost (Right Click).Convention of Elements (Optional ring slot).Fury of the Vanished Peak (2H Mighty Weapon).
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